{"entity":{"id":"release:nte:damage-inputs","gameId":"nte","type":"guide","locale":"zh-CN","title":"旧版异环伤害计算器：字段与填写流程","summary":"这份静态文档解释历史伤害计算器的字段和填写顺序。普通使用先选角色、技能和技能等级，再填角色面板；本地倍率、伤害类型和多段命中会自动带入。","body":["这份静态文档解释历史伤害计算器的字段和填写顺序。普通使用先选角色、技能和技能等级，再填角色面板；本地倍率、伤害类型和多段命中会自动带入。","百分比输入按面板显示填写：例如20%输入20。角色只决定默认面板与提示，不覆盖技能自身的伤害类型。","选择技能、伤害段与等级后，页面会合计攻击、防御、生命倍率，并在明细中保留多段伤害。角色面板填写攻击力、防御力、生命值、暴击率、暴击伤害及属性伤害增强。","需要更细的计算时再填写目标防御、抗性、穿透、无视防御与封顶参数。模式平衡默认关闭，只有确认当前玩法启用额外平衡倍率时才打开。","文档中的每命中面板项：攻击力×攻击倍率_i + 防御力×防御倍率_i + 生命值×生命倍率_i。基础伤害_i = 面板项_i×技能最终系数 + 固定伤害_i + 基础伤害加算。","文档区分强制暴击、不暴击和期望：对应暴击倍率为1+暴击伤害、1、1+暴击率×暴击伤害。核对单次截图优先选择强制暴击或不暴击，长期平均才使用期望。","这些说明描述该历史计算器的输入约定和公式实现，不是对当前游戏版本或技能倍率的重新核验。"],"url":"https://wiki.couldinject.com/zh-cn/nte/guides/damage-inputs","publicationState":"public","knowledgeState":"source_reported","recordKind":"source_document","sourceReportedStatus":"historical-calculator-documentation","translationStatus":"source-original","translationReview":null,"sourceIds":[],"sources":[],"uncertainties":["历史计算器说明不等于当前版本伤害规则已重新验证。"],"media":[],"hashScope":"public-localized-document-v2-excluding-contentHash-and-citation-revision","dateModified":"2026-09-30T16:51:16+00:00","dateModifiedScope":"localized-document-content-last-edit; not source publication or game release","citation":{"publisher":"COULDINJECT","title":"旧版异环伤害计算器：字段与填写流程","url":"https://wiki.couldinject.com/zh-cn/nte/guides/damage-inputs","entityId":"release:nte:damage-inputs","locale":"zh-CN","knowledgeState":"source_reported","revision":"7e38147ee9d91e187139983c786de7043e383d4000eca2c06eeb5e82cfc4fb86"},"fragments":[{"id":"release:nte:damage-inputs#p-1","field":"body","text":"这份静态文档解释历史伤害计算器的字段和填写顺序。普通使用先选角色、技能和技能等级，再填角色面板；本地倍率、伤害类型和多段命中会自动带入。","url":"https://wiki.couldinject.com/zh-cn/nte/guides/damage-inputs#p-1","evidenceClass":{"category":"unverified","label":"来源记录 · 待验证信息","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-2","field":"body","text":"百分比输入按面板显示填写：例如20%输入20。角色只决定默认面板与提示，不覆盖技能自身的伤害类型。","url":"https://wiki.couldinject.com/zh-cn/nte/guides/damage-inputs#p-2","evidenceClass":{"category":"unverified","label":"来源记录 · 待验证信息","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-3","field":"body","text":"选择技能、伤害段与等级后，页面会合计攻击、防御、生命倍率，并在明细中保留多段伤害。角色面板填写攻击力、防御力、生命值、暴击率、暴击伤害及属性伤害增强。","url":"https://wiki.couldinject.com/zh-cn/nte/guides/damage-inputs#p-3","evidenceClass":{"category":"unverified","label":"来源记录 · 待验证信息","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-4","field":"body","text":"需要更细的计算时再填写目标防御、抗性、穿透、无视防御与封顶参数。模式平衡默认关闭，只有确认当前玩法启用额外平衡倍率时才打开。","url":"https://wiki.couldinject.com/zh-cn/nte/guides/damage-inputs#p-4","evidenceClass":{"category":"unverified","label":"来源记录 · 待验证信息","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-5","field":"body","text":"文档中的每命中面板项：攻击力×攻击倍率_i + 防御力×防御倍率_i + 生命值×生命倍率_i。基础伤害_i = 面板项_i×技能最终系数 + 固定伤害_i + 基础伤害加算。","url":"https://wiki.couldinject.com/zh-cn/nte/guides/damage-inputs#p-5","evidenceClass":{"category":"unverified","label":"来源记录 · 待验证信息","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-6","field":"body","text":"文档区分强制暴击、不暴击和期望：对应暴击倍率为1+暴击伤害、1、1+暴击率×暴击伤害。核对单次截图优先选择强制暴击或不暴击，长期平均才使用期望。","url":"https://wiki.couldinject.com/zh-cn/nte/guides/damage-inputs#p-6","evidenceClass":{"category":"unverified","label":"来源记录 · 待验证信息","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-7","field":"body","text":"这些说明描述该历史计算器的输入约定和公式实现，不是对当前游戏版本或技能倍率的重新核验。","url":"https://wiki.couldinject.com/zh-cn/nte/guides/damage-inputs#p-7","evidenceClass":{"category":"unverified","label":"来源记录 · 待验证信息","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}}],"evidenceClass":{"category":"unverified","label":"来源记录 · 待验证信息","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; 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