{"entity":{"id":"release:nte:damage-inputs","gameId":"nte","type":"guide","locale":"zh-TW","requestedLocale":"zh-TW","contentLocale":"zh-TW","isTranslationFallback":false,"translation":{"requestedLocale":"zh-tw","contentLocale":"zh-tw","isFallback":false,"status":"translated-from-source","review":"not-human-reviewed","availableLocales":["zh-cn","zh-tw","en","ja","ko","fr","de","it","es-es","es-419","ru","pl","vi","ar","pt-pt","th"]},"availableLocales":["zh-cn","zh-tw","en","ja","ko","fr","de","it","es-es","es-419","ru","pl","vi","ar","pt-pt","th"],"title":"舊版異環傷害計算器：字段與填寫流程","summary":"這份靜態文檔解釋歷史傷害計算器的字段和填寫順序。普通使用先選角色、技能和技能等級，再填角色面板；本地倍率、傷害類型和多段命中會自動帶入。","body":["這份靜態文檔解釋歷史傷害計算器的字段和填寫順序。普通使用先選角色、技能和技能等級，再填角色面板；本地倍率、傷害類型和多段命中會自動帶入。","百分比輸入按面板顯示填寫：例如20%輸入20。角色只決定默認面板與提示，不覆蓋技能自身的傷害類型。","選擇技能、傷害段與等級後，頁面會合計攻擊、防禦、生命倍率，並在明細中保留多段傷害。角色面板填寫攻擊力、防禦力、生命值、暴擊率、暴擊傷害及屬性傷害增強。","需要更細的計算時再填寫目標防禦、抗性、穿透、無視防禦與封頂參數。模式平衡默認關閉，只有確認當前玩法啟用額外平衡倍率時才打開。","文檔中的每命中面板項：攻擊力×攻擊倍率_i + 防禦力×防禦倍率_i + 生命值×生命倍率_i。基礎傷害_i = 面板項_i×技能最終係數 + 固定傷害_i + 基礎傷害加算。","文檔區分強制暴擊、不暴擊和期望：對應暴擊倍率為1+暴擊傷害、1、1+暴擊率×暴擊傷害。核對單次截圖優先選擇強制暴擊或不暴擊，長期平均才使用期望。","這些說明描述該歷史計算器的輸入約定和公式實現，不是對當前遊戲版本或技能倍率的重新核驗。"],"url":"https://wiki.couldinject.com/zh-tw/nte/guides/damage-inputs","publicationState":"public","knowledgeState":"source_reported","recordKind":"source_document","sourceReportedStatus":"historical-calculator-documentation","translationStatus":"translated-from-source","translationReview":"not-human-reviewed","sourceIds":[],"sources":[],"uncertainties":["歷史計算器說明不等於當前版本傷害規則已重新驗證。"],"media":[],"hashScope":"public-localized-document-v2-excluding-contentHash-and-citation-revision","dateModified":"2026-10-01T23:20:21+00:00","dateModifiedScope":"localized-document-content-last-edit; not source publication or game release","citation":{"publisher":"COULDINJECT","title":"舊版異環傷害計算器：字段與填寫流程","url":"https://wiki.couldinject.com/zh-tw/nte/guides/damage-inputs","entityId":"release:nte:damage-inputs","locale":"zh-TW","knowledgeState":"source_reported","revision":"dd0f6da26c11478316d42bc41f799fc5d243edc2cad45b8a5100717e4f4011ce"},"fragments":[{"id":"release:nte:damage-inputs#p-1","field":"body","text":"這份靜態文檔解釋歷史傷害計算器的字段和填寫順序。普通使用先選角色、技能和技能等級，再填角色面板；本地倍率、傷害類型和多段命中會自動帶入。","url":"https://wiki.couldinject.com/zh-tw/nte/guides/damage-inputs#p-1","evidenceClass":{"category":"unverified","label":"來源記錄 · 待查證資訊","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-2","field":"body","text":"百分比輸入按面板顯示填寫：例如20%輸入20。角色只決定默認面板與提示，不覆蓋技能自身的傷害類型。","url":"https://wiki.couldinject.com/zh-tw/nte/guides/damage-inputs#p-2","evidenceClass":{"category":"unverified","label":"來源記錄 · 待查證資訊","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-3","field":"body","text":"選擇技能、傷害段與等級後，頁面會合計攻擊、防禦、生命倍率，並在明細中保留多段傷害。角色面板填寫攻擊力、防禦力、生命值、暴擊率、暴擊傷害及屬性傷害增強。","url":"https://wiki.couldinject.com/zh-tw/nte/guides/damage-inputs#p-3","evidenceClass":{"category":"unverified","label":"來源記錄 · 待查證資訊","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-4","field":"body","text":"需要更細的計算時再填寫目標防禦、抗性、穿透、無視防禦與封頂參數。模式平衡默認關閉，只有確認當前玩法啟用額外平衡倍率時才打開。","url":"https://wiki.couldinject.com/zh-tw/nte/guides/damage-inputs#p-4","evidenceClass":{"category":"unverified","label":"來源記錄 · 待查證資訊","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-5","field":"body","text":"文檔中的每命中面板項：攻擊力×攻擊倍率_i + 防禦力×防禦倍率_i + 生命值×生命倍率_i。基礎傷害_i = 面板項_i×技能最終係數 + 固定傷害_i + 基礎傷害加算。","url":"https://wiki.couldinject.com/zh-tw/nte/guides/damage-inputs#p-5","evidenceClass":{"category":"unverified","label":"來源記錄 · 待查證資訊","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-6","field":"body","text":"文檔區分強制暴擊、不暴擊和期望：對應暴擊倍率為1+暴擊傷害、1、1+暴擊率×暴擊傷害。核對單次截圖優先選擇強制暴擊或不暴擊，長期平均才使用期望。","url":"https://wiki.couldinject.com/zh-tw/nte/guides/damage-inputs#p-6","evidenceClass":{"category":"unverified","label":"來源記錄 · 待查證資訊","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}},{"id":"release:nte:damage-inputs#p-7","field":"body","text":"這些說明描述該歷史計算器的輸入約定和公式實現，不是對當前遊戲版本或技能倍率的重新核驗。","url":"https://wiki.couldinject.com/zh-tw/nte/guides/damage-inputs#p-7","evidenceClass":{"category":"unverified","label":"來源記錄 · 待查證資訊","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; individual statements may have different evidence and uncertainty"}}],"evidenceClass":{"category":"unverified","label":"來源記錄 · 待查證資訊","knowledgeState":"source_reported","sourceReportedStatus":"historical-calculator-documentation","independentlyVerified":false,"scope":"document-level; 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