On-foot exploration
Players can walk through streets, alleys and rooftops and enter accessible interiors.
Read fileGame mechanics, system rules and gameplay references.
41 files
Players can walk through streets, alleys and rooftops and enter accessible interiors.
Read filePlayers can enter cars, choose seats and drive on roads or in vehicle missions.
Read fileRoad traffic changes with roads, junctions and vehicle behavior.
Read fileVehicles can collide with other vehicles and scenery, producing impacts, loss of control or destruction.
Read fileCollisions and attacks can cause visible body deformation, component damage and destruction.
Read filePlayers can use metro and bus routes and take taxis to destinations; intercity trains remain unconfirmed.
Read filePlayers can drive personal watercraft in water-based missions. This does not establish unrestricted control of all speedboats or yachts.
Read fileHelicopters appear in the city, but the scope of free piloting, takeoff, landing, purchase and long-term use remains unconfirmed.
Read filePlayers can climb, pause on and vault suitable walls, or push away from them.
Read filePlayers can cross the city using grappling and swinging, vault obstacles, move along walls and maneuver in the air.
Read filePlayers can fight enemies with melee attacks, skills and chained actions.
Read filePlayers can aim, shoot and reload ranged weapons, and shoot during certain vehicle sequences.
Read filePlayers can pick up, throw or use scenery objects during combat.
Read filePlayers can take enemy weapons and use them for subsequent attacks.
Read filePlayers can respond to attacks by dodging, guarding and counterattacking.
Read filePlayers can enter shops, homes, cinemas, restaurants, gyms and entertainment venues.
Read fileCity residents have different behaviors and activities. Players can talk, interact or join activities with some of them.
Read fileSome residents follow time-based activities. This does not establish persistent memory or continuous off-screen lives for every resident.
Read filePlayers can perform patrol duties, handle cases, question people and take part in escort and guard assignments.
Read fileUnlawful actions may trigger wanted, pursuit, search and escape phases with graded conditions.
Read filePlayers can choose clothes, change outfits and obtain clothing from shops.
Read filePlayers can take photos, adjust selfie poses and complete photo check-ins at certain places.
Read filePlayers can switch characters to use different combat abilities, occupations and everyday activities.
Read filePlayers can buy clothing, vehicles, homes and everyday items, and use vending machines.
Read filePlayers can assign chefs, prepare dishes and complete restaurant-management rounds.
Read fileCity activities include sports, board games, arcades, music and street minigames; some allow invited companions.
Read filePlayers can take part in training such as squats, sit-ups and weightlifting and receive performance ratings.
Read filePlayers can participate in basketball activities involving dribbling, shooting and challenges.
Read filePlayers can start darts matches, throw darts and receive scores and results.
Read filePlayers can join dance and party activities, select music and interact with companions.
Read fileSeaside content includes volleyball, but complete playable matches and access conditions remain unconfirmed.
Read fileNova Rally is a racing-event name from earlier material; whether it is a distinct event remains unconfirmed.
Read filePlayers can enter a wingsuit flight state under the relevant conditions; unlocks and the full scope of free takeoff remain unconfirmed.
Read filePlayers can purchase and use homes, access their facilities and furnish eligible properties. Layouts can be saved.
Read filePlayers can enter separate stages for missions, challenges and materials, each with its own objectives, exits and failure handling.
Read fileMissions and challenges include boss encounters, some with dedicated arenas or phases. Periodic open-world boss respawns remain unconfirmed.
Read filePlayers can crouch, move along walls, pass through narrow spaces and use mechanisms or cooperative actions during infiltration.
Read filePlayers can gain popularity and followers, receive Tong coins and exchange them for regional currency; account progression also grants benefits and brand invitations.
Read fileTimed public events let players join an activity area with others and share limited-time search, demolition or defense objectives.
Read filePlayers can interact with content on some passersby's phones.
Read filePlayers can participate in patrol, hacking, delivery, driving and cooking activities.
Read fileNo files in this index yet.
Open a file and return here to pick up where you left off.
Pin a file while reading to keep it within reach.